I realize it's a boss but it's far too much of a difficulty spike. You should add enemies in between so that the player is more prepared.
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I agree! And the first phase of the boss was actually doable, then I'm suddenly confronted by a complete bullet hell boss :( Retrying forces you to walk through two screens and watch the cut scene again... It got too frustrating.
I skipped some hard attacks by going to the next phase.
and great game too.
Fun game so far, but the X and Square graphics are swapped for the ps4 buttons, so x=square action square=x action
Edit: and now is says circle to dodge but I have to hit x...? And circle is attack, all the buttons it shows to press for a certain action seem to not be the correct ones except for triangle, that one's correct. but when I go to rebinding, it shows everything correctly. Not sure why this is happening or if when I downloaded it it got corrupted or something...
But besides all that, which i'm sure will be fixed in the main release, It's an extremely charming game and I would recommend it, Will definitely be backing it!
So, does the game is aborted creepy?
Neat game, and nice to see something made in Godot. The first boss fight feels harder than it needs to be, though. But maybe I’m just terrible at the game.
nerf your first boss fight no first boss fight should be that har
Are there keyboard controls or?
Very, VERY nice game! I'll look forward to buying the full version when it comes out!
I just think the boss fight should be easier for a demo, i took some time to beat it
1kpo el schweis
Amazing job so far! I glitched out after I saved right at the beginning of the second boss, when I loaded out I was back before the bossfight, Rocc was gone and I could walk to the far right of the festival map. Didn't bother me too much, since it's a demo after all!
I loved the game sooo much! I haven't finished it yet tho but I love it so much! I cant wait for the full release! I spent 2 hours trying to defeat Rocc and may have gotten really annoyed... thats my only feedback Rocc is wayy to hard for a first boss but... it does show how hard this game will be! I will 100% be playing the full release and alot of my viewers like the game!(and watching me get upset)
Really fun demo! I'm really looking forward to a full release. From playing the demo, I really enjoyed the combat system and story.
Amazing game with an amazing art style! Altough I can't really judge it fully since I'm too bad of a gamer to beat the first boss, even so, I can't wait for more!
I loved both the art and the gameplay, though I think some of the animations and sprites of the main character are a little weird (i.e. the way his knees bend when his back is towards the camera). If the difficulty of the first boss is any indication, it will be a good challenge when it finally releases. Good luck!
Edit: Forgot to mention that it crashed two times. At first I thought it was a problem with my PC, but when it happened again I had moved to my laptop. It wasn't anything that would make me quit the game, but considering it was a 60m demo, I think it would be worth checking if it was just a freaky coincidence or an actual problem.
Thank you for enjoying the demo! (:
Would it be possible to specify how it crashed? Was it during combat or regular exploration? Did both crashes happen in the exact same situation? Do you remember in which location it happened? Thanks!
Sure! The first time it crashed was during the fight with Rocc (I believe that was his name?), the second was almost at the end, in the few seconds you "fight" against the ugly abomination thing at the concert site.
Great game! However, please nerf the first boss, for being the first that you encounter in about 8 minutes of the game, for it to be final boss level, is kinda annoying and it stopped me from progressing the game. Thanks.
Man that was awesome! I was a little surprised by the super action packed boss fight after the atmospheric start and puzzle.
I love the gameplay; it's easy to pick up and very enjoyable to learn the enemy's movements (especially when you land a kick right before they move). Also, there's native DS4 support (which multiple triple A games can't be bothered to add).
I can't believe I got so invested in the characters and plot of a demo that I only played for 60 minutes or so.
Again, highly recommended. I'm keeping an eye on this project, cause I can't wait to see more.
Lovely game, it will take me a few tries to get through it. I did have a graphical problem with the screen because I have an ultrawide (3440x1440) and your scanlines graphics don’t quite go far enough so I occasionally got hung up on the right border of that.
I did miss a few of the side doors because they weren’t obvious to me.
I thought the controls were really smooth (using a controller) though I couldn’t select settings when I first went into the game (I had to use the keyboard to get there).
Fun boss fights, ramped up rather quickly. I’ll beat the boss, but a fun loss.
Made another video
If I woke up with amnesia and some random bird dude would attack me, my first thing to do would be ask questions (and maybe question my sanity), not just shrug it off with a "I guess I'll have to kill him".
Made a video
I absolutely loved the visuals, the story and the flow but that boss BRUTALLY murdered me!
Still had fun though! 😊
EVERYTHING EQUALS GOOD YES IS VERY IN THIS GAME WALUIGI APROOVS
This game is very promising with a lot of potential! I will admit, defeating Rocc was very difficult and took my multiple tries before I could even figure out what I was doing, but the art style and the story of this game is beautiful and I can't wait for the full game to be released!
I downloaded this, and I was a little skeptical, but as soon as I opened it up, It was perfect. I hope to see a sequel or more content to this game. Goodbye!
This is great! I see you've received a lot of feedback already on the boss battle, so I'll be short with that: it might be a bit too hard for being the first boss, and the stun mechanic isn't really clear (I think I might've taken advantage of it at random). Other than that, the scanline effect works really well when exploring but made the bullet hell sections very hard to follow. I would offer an option to tone it down on the settings, at least during fights.
The story seems intriguing, and I'm really loving the artstyle and general atmosphere! I'm stuck on the end of the boss' second phase so I guess I couldn't see a big part of the demo, but I'm excited to see how this project unfolds :)
Feels awesome to play, but for the life of me, I can't get past the second stage of the boss. The kick stun mechanic is confusing and never seems to actually stun him when I pull it off just before he attacks.
Also a minor nitpick with the story, but it kinda feels weird that characters start immediately fighting. If I woke up with amnesia and some random bird dude would attack me, my first thing to do would be ask questions (and maybe question my sanity), not just shrug it off with a "I guess I'll have to kill him".
Really promising start, I hope to see this officially released someday. Obviously still early development on this, but some thoughts on it so far:
- I think there should be more invincibility frames when you get hit. Its really easy to get hit several times before you can react and get away.
- I'd recommend juicing the moment when you take damage some more. Some options to consider would be slowing time down, screen zoom, screen shake, particles, exaggerated animation, and some crunchier sound effects
- Something about stamina doesn't quite feel right to me... I was originally going to just say it needs to regen faster or start regen-ing faster but I'm not 100% sure that's the solution. Maybe start with a slow regen that ramps up over time until full or you input a move.
I also think there should be something more when stamina is depleted. A "tired" animation, sound effect, or some sort change in the player sprite - something to go along with the depleted stamina bar that's hard to not notice and tells the player they are in a vulnerable state now. This might be enough to fix that "off" feeling I have with the stamina regeneration, but I'm not sure.
- the stunning mechanic could be clearer in some ways - when introduced, it seemed like stunning would happen whenever you kicked after a 3 hit combo. Saying something like "kick when you see a star to stun" would probably convey the mechanic better. Also it's not clear when the window for pulling off a stun closes.
- Some notes on the bird boss's moveset:
- The spin slash thing he does needs more/ more noticeable anticipation in some way (mostly the stand-alone version, not the version following the ground pound attack). It covers a big area, and I rarely noticed the start up because I was focused on other things on the screen, so it felt like that move could be a cheap hit sometimes.
- When the boss retrieves its feathers, it can be hard to tell which ones are being retrieved. Something like drawing a feather's trajectory on screen a moment before it is retrieved could be an effective way to show where the danger zones are about to be.
- If this is really going to be the first fight of the game, I'd probably tone down the difficulty a bit. Difficult is good, but it might be a hard sell if people keep getting stuck in the tutorial.
- More sound effects! Use sound more to help the player anticipate danger and sell impact. You have a great start with some moves, but others come out completely silent.
Heyy! A lot of this feedback is super actionable! Thank you so much for taking the time for writing it down!
damn this is hard. I got to the third phase of the first boss (after 4 times), and couldn't beat it. great aesthetic, controls aren't bad with keyboard either.
Excited to play this! The game looks great.
This game looks really great but I cannot get past the boss battle. If there was a way to give the player character a buffer after losing health so they can't take too much damage in a row, have their health slowly build back up during combat, or fully/partially restore at the start of each phase, I think that could go a long way to make this a little less frustrating. Or even just a lower difficult setting for people who are more interested in story over combat.
Hey! Thanks for the feedback! Actually, you do heal automatically after each phase heh. But don't worry, we're already working on ways to optionally buff the player for those who are mostly interested in the story! Unfortunately, that will come in a couple of months when we launch a crowdfunding campaign. Don't feel bad if you want to wait until then to give it a full playthrough, just make sure you follow us to know when that happens (:
loving every minute of this game though the sound, music, movement, combat, story, animation. loving it. but they are times that bugs start happening like if you keep dashing as you enter the boss room you skip the dialogue and roam around until you went back to the door and times when I load in, my character was sleeping on the left side of the bed like his floating but still can wake up properly so no problem,
suggestion: I HATE THE BLACK FEATHER THAT STUCK TO THE GROUND ESPECIALLY ON HIS SECOND PHASE, because you get damage when it's on the ground so it's a big ass obstacle which makes it impossible to dodge in his second phase, either remove the get damage when touch or make it stuck on to the wall instead of the ground or I recommend is to make it an explosion instead of a four direction fireball like the small one from the fireball cause there is a long fuse timer, wish there is some way of removing these black feathers like rolling into them or gets destroy from light attacks in one hit. the boss itself was way too hard for beginner, I know this cause I spent a day or two just to finish this guy which should not be this long or maybe I am just bad XD, cause the black feathers on the thirds phase falls almost all the time combine with the faster slam and slice and the fire makes it also an instant death, fire should be shorter serving as a quick attack rather then a obstacle,
good luck on the game :D
btw can I do anything with rocc feathers and the book the lady in the library drop? since the depress guy move somewhere else after you talk to the lady in the library, also I try waiting for rocc to stop choking and I still won when I was about to take a pic of him choking XD
Yoo thanks a lot!!
Since this was just kind of a preview, most of the sidequests are still incomplete, so no, there's nothing to do with the feather and Emma indeed disappears from the face of the earth lol. If you try to leave towards the right side of town and Rocc doesn't interrupt you to ask if you are sure, that means you 100%'d the content in the demo!
woo. look this, is friendly
no se ingles :V, el bug ocurre cuando entro spameando B
Que fue lo que sucedio? Se queda quieto sin pelear? Gracias!
si , se queda sin pelear, ocurre durante la pantalla de carga cuando entro haciendo roll
SAAAME I just spam the dash button as I was entering the door
The first bossfight is too hard and unfair. Attacks are completly random, healing is impossible, my attacks are so weak and I can't knock down this pigeon in most of the cases. I can understand adding second stage but 3?! Realy? One hour of this fight and what I get? 3rd stage and instadeath. Art, story, music - everything looks good but I can't enjoy that because of the tutorial's boss fight. There's difference between bosses that are hard in the fun way (even if you need couple of days to actually win) and the bosses that are unfair :c I will try beat him tommorow, because game looks promising but for now it's just way too hard
Yo actually thanks a lot for the feedback! We know the game is tough and we like it that way, but feeling unfair is not our goal at all. We've actually spent the last week tweaking stuff here and there and we JUST pushed a small update that should make things a bit fairer while retaining the difficulty.
If you do give it another go tomorrow, be sure to re-download the game to get that new version. And just in case, a big tip I could give you is that only like two attacks actually require you to roll in order to dodge them, the rest you can dodge by simply moving in good angles. Good luck!
Glad to hear that. i also have been having difficulties with that bossfight and hearing that it may have been tweaked to add some ease makes me feel enlightened to re-download the game once more to attempt it.
I've been searching for Emma for about 30 Minutes now. Can you just not find her?
Oh yeah, sorry about that ;-; Her quest is actually not complete in the demo, apologies for not making that clearer :v If you go towards the east exit and you don't get a prompt asking you if you want to stay, that means you've 100% what's available.